Sep 20, 2009, 12:22 AM // 00:22
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#21
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Ascalonian Squire
Join Date: Jul 2009
Profession: R/
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Quickshot+Disrupting Accuracy...
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Sep 20, 2009, 06:14 PM // 18:14
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#22
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Frost Gate Guardian
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Humans pretty much suck at interrupting. Don't trust yourself with the job, use an immaculately precise hero, or...
Use Dazed. You don't need to time, know what spell they are about to use or require any skill. Just Ctrl+Space.
Spinal Shivers. Kind of limits you to Marksman's Wager but you'll always have more energy than you know what to do with. Bring a bunch of 1s Bow Attack for extra lulz.
Just my two cents. Thinking about it I wouldn't recommend the latter, the damage is kinda sucky.
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Sep 20, 2009, 09:44 PM // 21:44
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#23
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Anonymous Amateurs[AA]
Profession: R/Mo
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It is not hard to interrupt 3/4 sec spells with green light ping. One thing you need to do is practise. Just watch your target and stay close to it, trust me it gona work. You can also try "prediction" interrupting. For example if opposite team is under pressure and thier monks cast WoH/RC on recharge to survive, you can count to ~3,5 after last WoH and press distracting shot. You can win games many times by playing like this. Just practise.
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Sep 23, 2009, 07:43 PM // 19:43
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#24
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Daze helps, from BHA or concussion. There are various (Mesmer) skills that will (temporarily) increase casting time, making it easier to land concussion succesfully, but such combo's aren't so good for general play.
And as the previous poster noted, distance is important. When you stand at full bow range the longer flight time will make it noticably harder to interrupt anything below 1-1.5 seconds.
Quote:
Originally Posted by zelgadissan
Nope. It says 1/2 cast, but the arrow leaves the bow after 1/4.
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It's .5 seconds.
Tests with queuing bow attacks show it's .5 seconds sharp. Tests examining the animations (throug videocapture) show it may go down to .25 ~ .3 seconds. But you see on screen is probably compensated for communication lag (two way), so the animation shown is always shown faster.
But to be honest, experience is the only way to really learn, and the only way to learn if you can or can not reliable interrupt 1.5, 1 sec, or even 3/4 second skills.
Find out which skills to interrupt, keep in mind that recognizing a skill icon and making a decision costs as much, or more, time then the whole interrupt (reaction + activation + flight time) when twitch reacting. That's why predicting when which skill is going to be used is so important.
Last edited by Amy Awien; Sep 23, 2009 at 07:50 PM // 19:50..
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Sep 26, 2009, 09:10 AM // 09:10
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#25
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Ascalonian Squire
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Also just to note: Start an RP ranger and play her as an interrupter if you haven't done that already.
With my old ranger, I just kept playing builds like R/D or the like and when I tried to jump in to RA as an interrupter, I just ended up spamming my rupts without knowing what the hell I was doing. Now I just started a new ranger which I'll keep strictly on the bow and already I've learned to predict some PvE behavior which will help me a lot when I decide to PvP.
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Sep 26, 2009, 05:55 PM // 17:55
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#26
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Amy Awien
It's .5 seconds.
Tests with queuing bow attacks show it's .5 seconds sharp. Tests examining the animations (throug videocapture) show it may go down to .25 ~ .3 seconds. But you see on screen is probably compensated for communication lag (two way), so the animation shown is always shown faster.
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Links or give us your methodology... I tried searching the forum here and found nothing, except you making the same statement a while ago. Everyone's been talking about 1/4th for a long time now, and a .5 for arrow leaving the bow would make twitch (let alone botting) .75 skills like WoH near impossible.
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Sep 28, 2009, 08:40 AM // 08:40
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#27
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Forge Runner
Join Date: Jul 2006
Profession: R/
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I gave the method, queue an interrupt on top of a regular attack (and capture the video output). The interrupt will hit .5 seconds after the regular attack hits. You can test it yourself, it's a straightforward test if you have the capture software (or hardware).
There've been plenty of posts on this forum stating the 1/4 second thing, but I have seen none that gave any method as to how they got the 1/4 second.
What I would like to see is a test with two accounts, played from two computers next to each other. Then you could have one start various skills (with different activation times) and the other interrupting (from very close range) - at the same time. If, with this setup, one manages to interrupt .5 second casts (nearly) every time then the activation of the interrupt should be considered to be (a lot) less then .5 seconds.
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Sep 28, 2009, 04:07 PM // 16:07
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#28
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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The skill activation bar or something might take .5 seconds to complete, but there's no way that it takes .5 seconds for the arrow to be released from the bow. That would make interrupting 3/4s casts from reaction impossible.
My average reaction time is, like the actual average of humans in general, around .25 seconds, sometimes a bit faster. That alone would make the interrupt take .75 seconds to launch, let alone land, combined with ~100 ping regularly, and .75 is already the cast time of woh. Mathematically it would be literally impossible then, with those numbers, to interrupt woh on reaction, but it's not.
For the OP:
Just work on quickly recognizing skill icons so you know when to hold and when to use interrupts, and work on just having a fast reaction time in general. If you are on servers that aren't your own (ie you are american and playing on euro servers, or vice versa) that can add a great deal of lag and will make it incredibly difficult, if not impossible to interrupt 3/4s casts. Also if your internet is being laggy in general, like over 200 ping or so, that makes it really hard to interrupt 3/4s casts as well.
Also stand as close as possible to your target, as flight time is a factor. Be wary of monks and casters that are actually good and aware of what is going on though, because a ranger standing right next to them means they are being camped, and they will do everything in their power to stop you from interrupting key skills.
Expanding the skill activation bar does indeed help as well, because it's a lot easier to see what skills are 1/4s and what skills are longer than that, because the 1/4s will finish almost instantly still, whereas longer casting skills will be more visible in terms of the activation bar going across the screen. You don't want to make it bigger than what your eyes can see without moving, though. If you have to move your eyes across the screen to watch the bar, then it'll detract from reaction time, and is therefore too big.
Also don't be afraid of a little bit of spamming interrupts, especially savage shot. The energy cost and recharge time on dshot and savage are so incredibly low, that it's very low risk to spam them from time to time to try and get stuff, because they're available again very soon after that.
Last edited by I Angra I; Sep 28, 2009 at 04:14 PM // 16:14..
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